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Five Days Left to Submit to the Saxxy Awards

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Just a friendly reminder to anybody planning on submitting an entry to the Second Annual Saxxy Awards that the deadline is November 15, 12:00 AM GMT. This means that we won't accept entries after this date. Those of you planning on waiting until there's a single adrenaline-gorged second on the countdown clock, remember: You're not Jeremy Renner in The Hurt Locker and there's absolutely no need to do this. If you want to ensure your entry gets submitted, do not wait until the last minute.

Also, once your entry has been submitted, don't forget to double-check it. (You can find it in the Videos tab of your Steam Community profile.) Note that if you've uploaded your video to YouTube before, you may encounter a duplication issue. Learn how to fix it here.

One last thing: We've received some questions about using music. Just to clarify: Using royalty-free music in your entry is absolutely okay, but you should submit a source link in your entry's description as proof of the music's royalty-free-ness when possible.


Vote! Vote! Vote!

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Voting is now LIVE for the Second Annual Saxxy Awards, from now until midnight GMT, November 27th! Your votes will help our panel of judges make the final call on which entries are the most gut-bustingly hilarious, the most eye-wettingly dramatic, the most pants-crappingly action-packed, and the most heart-tuggingly romantic. We don't want to oversell things here, but this is quite literally the most important thing you will ever cast a vote for. All that Presidential election hooha? Consider that nonsense practice for your voting finger, like the training montage in Rocky IV, except instead of your finger lifting a telephone pole up a mountain on its back, it'll be clicking a mouse button.

How to Vote

Every video entered in the 2012 Saxxy Awards can be viewed and voted on at the Saxxy Awards hubpage. Head over now to vote! We've randomized all the entries to keep things fair; however, you can sort by category if you're more interested in some genres than others. After you've watched an entry, simply upvote it or downvote it and move onto the next one. Vote as much as you like, but remember: you've only got one vote per entry.

Also, with such a huge number of entries, it's a challenge to keep on top of entries breaking the contest rules. So if you spot an entry that's longer than five minutes, or that's using copyrighted (i.e. not Valve, and not public domain) material, help us out and report it.

The winners of this year's Saxxy Awards will be revealed on November 30th, with the exception of the Best Overall category. Why? Because the winner of the Best Overall category will be announced LIVE on the GTTV Spike Video Game Awards pre-show on December 7th, AND their entry shown on the air. Stay tuned for details!

The Second Annual Saxxy Awards are HERE! (Almost)

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The awards are getting polished. The limousines are gassed up. We're even steam-cleaning all the gravy stains out of the red carpet. All those portentous omens can mean just one thing: In just 48 suspense-packed hours, the Second Annual Saxxy Awards presentation will begin - LIVE, on the internet!

If you're looking for something to do while you're whiling away those hours, why not visit the awards site and keep time with our handy countdown timer? It's not just fun - it will teach you valuable lessons about the passage of time that you can use in your everyday life! If watching precious seconds subtract themselves from your lifespan isn't your thing, make an appointment with the local Teufort tailor and grab The Tuxxy (available Thursday from Mann Co. Store) so you'll have some dapper duds for the big night.

The Second Annual Saxxy Awards Start in 10 Minutes!

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The Second Annual Saxxy Awards start in just 10 minutes! And to celebrate, everybody who participated in voting is getting a free Saxxy Clapper Badge!

Don't forget to watch the Spike Video Game Awards pre-show December 7th, where we'll announce the winner of the "Best Overall" category live!

Lastly, due to getting fewer submissions than we'd hoped for the "Best Original Universe" category, we didn't think it was fair to the other finalists to showcase it at the awards site, since they had to battle through stiffer competition to make it this far. But congratulations all the same to TheMike, Black_Stormy, Crazyb2000, Gamerman12, Oggnog, =|NLR|= Narry Gewman and Anton on their winning short "Elements". Your Saxxy's on the way, guys!

Tonight at the VGAs: Game of the Decade, and Best Overall Saxxy Winner!

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Half-Life 2 and Portal have both been nominated for Game of the Decade! You can vote here, then tune in at 9pm EST tonight to see the winner announced on Spike TV's Video Game Awards.

And make sure to check out the Video Game Awards pre-show tonight at 8pm EST, where we'll be unveiling the winner of the Best Overall category from the 2012 Saxxy Awards!

UPDATE: Click here to see the winner of Best Overall!

Happy New Year! (0.9.6.1 Released)

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It's been a while since we've released an update to the SFM. But don't worry, we've been busy!

Granted, we've mostly been busy watching your videos. But we've been up to other stuff too. The two most noticeable changes are that the UI should be snappier all around, and the animationset editor now has a bunch of new scene management functionality. (Check out the release notes for details.)

We've also added a third tutorial to the Pose To Pose Animation Tutorial series, and starter sessions for all three. (All tutorial sessions are located in tf_movies\elements\sessions\tutorials.) Part 3 delves into the Graph Editor - the animator's secret weapon. By examining the subtle intricacies of a decapitated robot head in flight, this leisurely tutorial is designed to acquaint the discerning animator with tools helpful for fine tuning motion. So jump right in! This tutorial requires no previous experience.


Lastly, we've updated our video policy to clarify that you can receive ad revenue on videos using our assets. Check out the full details here.

Alright. Back to watching videos.

The SFM Gets Its Own Workshop!

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That's right! We've added Steam Workshop support to the SFM. Now you can share your models with other filmmakers, rate the work of others, or pick out just the right music for your film. The SFM Workshop is going to be a fully peer-to-peer workshop, allowing you to upload and download assets easily. That does, however, mean that the approval process will solely be determined by the votes (and flags) of folks browsing the workshop. Still, the normal rules apply - don't publish other people's work or anything that others would consider offensive.

Models and sounds will be the first asset types the SFM Workshop supports. We chose models because model sharing has been one of the most-requested features to date, and we wanted to ensure that the filmmaking community has a single destination for all models compatible with the SFM. Similarly, we chose sounds because the SFM community has made it clear that including dialog would allow filmmakers even greater flexibility in their storytelling. Also, the SFM team can assure you that the first time we hear a solid impression of Dr. Kleiner singing Baby Got Back, we at Valve will all collectively lose it.

So go see what's in the workshop! We've put up info on the wiki to walk you through it. Also, be sure to check out the discussion forum, where you might find like-minded collaborators eager to help create the models and sounds for your opus!

As Promised, We Have All Collectively Lost It

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Only 36 hours out from the launch of the SFM Workshop, an amazing clip of Dr. Kleiner singing "Baby Got Back" has surfaced. CornetTheory is either incredibly fast, or has had his Sir Mix-a-Lot/Half-Life jam in the chamber for years, his finger on the trigger just waiting for his moment to shine.

This doesn't just give us something to play on endless loop for the next few months, though--it helps showcase how talented some of the voice actors are in the SFM community, and hopefully gets filmmakers thinking about what more they could do with great acting, especially in the voice of the characters they're using. So...

Actors: upload some teasers!

Filmmakers: Start making requests!


Day Of Defeat: Prelude To Victory

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If you have a WW2-themed story kicking around in your head, or are just a big Day of Defeat fan, today is your lucky day! Why? We've added Day of Defeat as an optional DLC for the SFM.

Don't worry, we're still plugging away at the Workshop. But we also think it's really exciting to experiment with putting up large content packs as DLC.

Incidentally, Day of Defeat was also the first game to get a trailer made in the SFM:

"Prelude to Victory" has a special place in our hearts because it was made with an early prototype of the SFM that only had game recording, clip editing and camera manipulation. There was no animation system, no posing, no set dressing, and no lighting. Everything you see in that video is us recording ourselves running around in the game, then later adding motion blur, depth of field and some film grain and color correction. Having a constrained set of tools with which to make a trailer meant we had to get creative with our process. It also taught us a lot about the process of telling stories using game assets.

We wanted to create the feel of squads of soldiers running, fighting and ambushing each other, and our first attempts to recreate this for the trailer involved simply getting a dozen folks connected to a server and recording them running, fighting and ambushing each other. Easier said than done, as it turned out. The first challenge we encountered with this approach is that it's surprisingly hard to get an in-game actor to walk a set path and shoot a designated target correctly each take, let alone trying to get a dozen people to do it simultaneously.

The second challenge (and this seems obvious in retrospect) is that when you get a dozen people together in a first person shooter, they tend to... well... shoot each other. On countless occasions while trying to get everybody in the right place hitting their marks, someone would inevitably shoot someone else, triggering a firestorm of bullets and rockets as everything promptly descended into chaos.

Learning from our mistakes, our next attempt involved recording a single person running down a street. Then we recorded that person again, this time following the first recorded player. And recorded a third following the first two recorded players, and again, and again. We found that recordings of players following their previous actions generated a surprisingly natural crowd behavior, and as opposed to the free-for-all of a dozen actors shooting each other at once, it was very easy to create.

We found that in general, recording multiple takes was useful - not just for larger, more ambitious scenes, but also as a way to find better camera angles. Since all of our animation was getting recorded, everything was rendered in real-time, which meant that it was easy to fly cameras around and discover better framing shots than we'd originally blocked out. The best example of this is in the shot where the German machine-gunner is sniped, and his helmet rolls onto the floor. Having recorded the gameplay first, and being able to fly the camera around afterwards, allowed us to find the right angle to see the helmet roll right up into the camera, which placed the viewer more in the scene than the higher-angle shot we'd started with (our first of many happy accidents with Source's physics engine).

Day of Defeat will always have a fond place in our hearts. It was the first time we'd ever tried telling any kind of story with the SFM, and while it looks kind of primitive compared to later efforts, a lot of it was us discovering the full potential of the SFM tool for the first time. Now that all the assets from Day of Defeat have been added as optional DLC, we hope you'll make some interesting discoveries of your own.

Happy (Belated) Birthday To Us All!

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Has it been a year already? It doesn't seem that long ago that we released the SFM, helped host the second annual Saxxy Awards, or added the SFM Workshop. On the other hand, it feels like you, the SFM community have been around for much longer than a year, looking at the number and quality of images, videos, guides and workshop items that you have created so far!

Speaking of the workshop, one of the biggest hurdles in creating assets for the workshop has been the naming restrictions we added to ensure that users downloading those assets didn't run into naming conflicts. In retrospect, it's clear that we erred on the side of caution in that case, so we're removing the naming restriction for all future workshop items, leaving the task of keeping asset names unique up to the creators.

Check out the other exciting changes in this update, including the script extensions that allow you to create entirely new UI within the SFM!

So Happy Birthday to the SFM community, and of course to the SFM itself! We can't wait to see what you surprise us with next!

The Third Annual Saxxy Awards!

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That's right, it's that time again! After all the amazing videos from last year, we couldn't not host another Saxxy Awards! We can't wait to see what you can all do after having the SFM in your hands for a year, instead of only a few months.

So get your entries ready - we will be accepting submissions from 4PM November 11th through 4PM November 18th, Pacific Standard Time. Don't wait until the last day to submit, however. We encourage you to submit early in the prior week, and then re-submit any refinements later in the week, so that if your computer dies, your power goes out or you get confused by the time zone conversion to Pacific time, you still have a version submitted. Full submission rules available here.

While you're working on your entries, note that there are a few changes to the categories this year.

Since the Saxxy's have grown into a contest about movies, we felt that the Replay category doesn't fit as well as it did in previous years. There are some great replays showcasing some impressive skills (or equally entertaining, showcasing an impressive lack of skills) but they weren't generally able to tell stories the way that entries to the other categories did.

We're also merging the Original IP category into the other categories. Our goal with that category last year was to encourage you to create new maps, models, textures, and sounds. Looking at the SFM workshop, as well as the various internet forums and download sites, it looks like that's something you're all already working on.

We're also adding a Short category this year, that is limited to videos no longer than one minute. There are a lot of you out there who may have time to create a great tight one minute piece but not the time for a five minute one, and now you have your chance to compete without feeling like you need to pad your videos out. One minute may not seem like much time, but when you have to animate all 1800 frames of it yourself, it starts to feel like plenty. Remember that the first six Meet the Team videos up through Meet The Sniper were only one and a half minutes each, and the Aperture Investment Opportunity shorts were anywhere from 45 seconds to just over a minute. We're looking forward to seeing the quality you can achieve when you're focused on a shorter experience.

Rules Clarification

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We've had questions about the intellection property restriction in the rules for the Saxxy Awards. We've amended the rules to allow music and other works in the public domain to be included in your submissions. Also, any third party works licensed for the submission must be licensed on a royalty-free basis; be sure to read the owner's license carefully before using it. Unfortunately, many good entries to last year's Saxxy Awards were disqualified for using music that the creator didn't have the rights to.

Now Accepting Submissions for the Saxxy Awards!

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The submission period for the 2013 Saxxy Awards is now open! We encourage you to submit an early version before submitting the final version prior to the deadline a week from now, just in case. Also, once you've submitted, don't forget to double check your video for upload issues, duplicates, etc. (You can find it in the Videos tab of your Steam Community profile.) If you do get a duplicate video YouTube error, making a small change (adding or removing frames, for example) should allow you to resubmit successfully.

Make Voting History!

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The Oscars sputtered out after only two years, the Grammys are of course fictional, and the Stanley Cup has yet to be awarded to anybody. That means that with the Third Annual Saxxy Awards, we will officially be the longest-running awards event of all time. Help us make history by voting, from now until midnight PST on November 24th!

And if voting wasn't exciting enough, how does sending people to jail sound? Because that's what you'll be doing by helping us police the entries for following the rules. Filmmakers will rot in jail on your say-so! In fact, the lawyers tell us they've updated the SFM license to also include an ancillary license to kill! And hold on, there's even more late-breaking news, because the lawyers are now telling us--are in fact typing this right now--that the SFM does not grant you the right to kill and you can't send anybody to jail. Okay, the lawyers stopped typing. I know we're all pretty angry about this turn of events, but we still do need your help checking entries for rule-breaking.

If you've submitted a video, note that we've extended the deadline to add contributors to your submission until the end of voting Sunday night at midnight PST, so if you haven't finalized your contributors yet, do it now! While you're at it, you'll want to remove any YouTube ads from your submissions - videos with ads aren't eligible for nomination.

Nominees will be revealed on November 25th and the winners of this year's Saxxy Awards will be revealed on November 26th, so get voting!

The 2013 Saxxy Award Nominees Have Been Announced!

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Wow. Just wow. Once again, we're just amazed at the quality of this year's entries to the Saxxy Awards. We laughed, we cried, we were hanging off the edge of our seats, and now we're ready to show you the best of this year's Saxxy Awards.

Of course, in any contest, there are entries that don't win, but only just barely. Either because there were too many other great entries in their category, or they didn't fit into a single category well, they just missed the bar. We feel that those entries deserve recognition, so here they are:

Best Callback to a Team Fortess Update
War

Best Meet The Team Homage
Meet the Fem Sniper

Best GMod Style Animation
The Advantages of Sandviches

Best Musical
Down In The Intel Room

Best Late Entry
A Wrench in the Gears


The Winners for the Third Annual Saxxy Awards are Announced!

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In addition to watching all the great submissions to the Third Annual Saxxy Awards, we also really enjoy the heated discussions and accolades. Although with everything coming to a close, we're actually a little sad that it's over, to be honest.

But as sad as it is that the Third Annual Saxxy Awards are over, it's even more exciting to be able to show you the winners! So what are you waiting for?! Go see which of the nominees have won themselves a Saxxy!

If you're still here, (or better yet back from watching all the nominees again) we've also made all of the submissions visible, so you can continue to watch Saxxy videos to your heart's content!

Christmas Is A Little Early This Year

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Now that we've been able to take a little breather after the Saxxy's, we've finally found time for a couple updates that have been commonly requested. First off - the SFM now supports scaling models and even individual bones dynamically. (We can already picture the Meet The Heavy remakes with a tiny-head Heavy - extra credit for pitch shifting his dialog) We should mention that in our hurry to get it out before the holidays, it hasn't had as much testing as we'd like, so that feature may be even more beta than the SFM as a whole.

Secondly, the SFM Workshop now supports all of the commonly requested asset types. So maps, particles, materials, textures, scripts, sessions, shots and animation dmx files can now all be submitted to and downloaded from the workshop. Once you include their dependencies, maps, shots and sessions can get quite large pretty fast, so we've also increased the workshop quota to 1 GB.

So for those of you with some free time over the holidays, we're expecting big things! (Or comically small things - your choice.) Go share your maps, animations, textures or even entire shots, and earn the respect and admiration of the SFM community. Or just see if you can make anything more popular than the (multiple? really?) Scout's Mom-bots!

The Fourth Annual Saxxy Awards!

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We were sitting around reminiscing about our favorite SFM videos, when we realized it's time to start this year's Saxxy Awards! We're still reeling from the great videos from last year, and are looking forward to even more!

One thing we'd especially like to see more of, is videos made in other universes. Since the Saxxy Awards started as a Team Fortress 2 video contest, and the SFM runs a modified version of TF2 itself, we've naturally seen mostly videos in that universe. We're hoping to change that by shipping assets from other games as optional DLC.

So starting today, you'll be able to download Portal assets directly in the SFM through the Portal Content Pack DLC! All the models, particles and sounds from Portal 2 will be included, but unfortunately the SFM isn't able to render the Portal-specific effects like light bridges, gels, or well, portals.

As exciting as that is, we're even more excited to be offering our first non-Valve content pack! Puny Human Games have offered up assets from Blade Symphony, their tactical sword fighting game, for you to use in your movies! You'll be able to download the assets they've provided in the Blade Symphony Content Pack DLC, and even submit images and videos to their community hub! See their Media Monetization Policy here.

So once again, get your entries ready! The submission deadline this year is September 24th, but don't wait until the last day to submit! You can submit a non-final version up to a week early, and we encourage you to do so, just to safeguard against network outages, computer problems, or getting the time zone conversion to Pacific time wrong. Full submission rules with complete dates and times are available here.

They're waiting for you, Gordon, in the test chamberrrr.

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Ten years ago, a group of ambitious and talented volunteers decided to recreate and reimagine the original Half Life on the (at the time) brand new Source game engine. Two years ago, they released the first section of Black Mesa, which was subsequently greenlit by the Steam community. Today, we're excited to announce that they're sharing their assets with you, the Source Filmmaker community! The Black Mesa DLC includes maps, models, sounds, and particles, and is available under the same usage policy as the other DLC in the SFM.

So if you've been wanting to return to the world of Black Mesa, back when humanity still controlled its own fate but vortigaunts were still slaves of the Nihilanth, get going! We can't wait to see why houndeyes make better pets than debeaked head crabs, or watch the events that led to Eli Vance losing his leg!

"You know what I don't hate? This." -Francis

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Today we're releasing our latest DLC, the Left 4 Dead Content Pack! It contains the props, infected and all eight survivors from Left 4 Dead 2, including The Passing and The Sacrifice. We're also releasing music and voice, including all of the stems that were used to dynamically compose the distinctive music for Left 4 Dead. So now you can compose your own soundtrack out of those little snippets of oboe, banjo, saw and vocals to create something recognizably Left 4 Dead but also uniquely your own!

Both the SFM and L4D communities have been asking for this for a while, so we expect great things! Start the download from the Downloadable Content item in the File menu of the SFM, and get animating!


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