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How to make a Movie

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Greets Beta Testers,

Since we gave out a few beta keys today, here's some video tutorials to get you started in the Source Filmmaker. Try to re-create the movie that I make in the tutorials. This will teach you the basics you need to know to start making your own movies in the SFM. The tutorials are designed to be seen sequentially and pick up where the last one left off.

Remember, you're in a beta so save often and report bugs.

-bay

Basics



Recording



Editing



Sound



Manipulating



Time Selection



Curves



Clip Motion and Puppeteering



Locks



Facial Animation



Rigging



Lighting



Once you have completed all the tutorials above, your movie should look something like this:




Introducing the Source Filmmaker

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The Source Filmmaker (SFM) is the movie-making tool built and used by us here at Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.

To celebrate the announcement of the SFM, we've also released "Meet the Pyro", the ninth installment in the "Meet the Team" series. Like all of our animated shorts, we made it using the SFM.

If you're interested in making movies and games in parallel, Download the SFM today and start shooting your movie on location inside the world of TF2.

You Guys Have Been Busy

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In just a single week since the start of our beta program, there've been plenty of hilariously inventive "Meet the Heavy" spoofs getting passed around here in the SFM office. Here are some of our favorites so far:



A pretty sweet action scene that follows Scout and Spy as they try to infiltrate the BLU base. We don't know about you, but we'd like to find out what happens next.



There are a lot of hats in this short. Even the bullets have hats.



This clip answers the age-old question, "If Heavy Weapons Guy had roughly the IQ of a boiled lobster, how long would it take him to shoot off his own hand?" Answer: About forty-three seconds.



Give Scout this: You have probably never seen anyone more excited to be on camera in your life.

If you enjoyed these as much as we did, don't forget to check out more amazing videos at our Community Spotlight playlist.

In fact, we've been enjoying 'em so much that we've decided to open the gates a little wider and hand out another round of beta keys. So to all you filmmakers who requested beta keys out there itching to get your hands on the SFM tool: Log into Steam and see if you made the cut! (And if you didn't, hang in there! There are more keys on the way.)

The Source Filmmaker is LIVE!

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Thanks for your patience, everybody! And a really big thanks to our first round of testers, who were instrumental in helping us make the SFM a better user experience.

They were SO helpful, in fact, that we're happy to announce that SFM Beta is now open to everyone, for free, as of right now. We've also provided a new SFM-specific page in the Steam Community where you can view, rate and discuss all the latest user-created videos.

Plus, just so we don't all overdose on "Meet The Heavy" shorts, we've decided to release a new session, to give all you folks something new to riff on. So get out your guitar (and some audio recording equipment) and prepare to "Meet The Engineer".

You can download the Source Filmmaker here on Steam.

Sharing the Knowledge

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Hey Everyone,

We've been amazed this week by all the cool short movies and images everyone has been creating as they come up to speed using the Source Filmmaker. Wow. Here are a few, among many, that have caught our eye this week.



We're loving everything, from awesome gameplay re-enactments like this....



...to beautifully-shot music videos, Kung Fu fights, and guitar-playing madmen.



We've also been impressed by folks who are making some great tutorials covering specific techniques, like how to put a hat on a character or showing how to connect the medic's healing beam.

We were also pretty shocked to see some very clever folks have already figured out how to build custom python rigging scripts without documentation. To celebrate, we've made SFM Wiki pages editable and people have already starting sharing the knowledge about scripting so the technically-minded can get started making custom character rigs.

We've also recieved a small mountain of email, so please accept our apologies if we haven't been able to respond to yours directly. We've noticed that a lot of similar questions keep popping up, so we've updated the wiki with a list of common questions and issues you can see here.

Thanks for helping test the SFM!

SFM team

L4D Survivor Model Pack

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To celebrate today's Left 4 Dead 2 update, Cold Stream, we're going to update the SFM to include a new "Model Pack" that contains the four survivors from L4D2. These are the models that we used to create the L4D2 opening cinematic and they contain TF2-style combination faces for better facial acting.

Things Keep Getting Better

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This was an inspiring week for the SFM. To start, the first community-created video has received 1 million views . Who would have thought so many people would like saving .dmx files?



We've also never been happier that someone broke their foot so they could create this great short film...



Take a peek behind the scenes to see how monkey-junkie used two Kinects to capture the rough motion for his short.

There have also been a bunch of great poster images created with the SFM; here are some of our favorites.





A few folks have written in asking for the SFM-themed Windows wait cursor that Bay was using in his videos. You can find it here.

I am a Robot

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Now that there is a new robot on mars, it seems like a good time for SFM beta testers to dress up a TF character like a robot using a cardboard box. To celebrate the Curiosity's great achievement, this week's update of the SFM will include the session file for "Meet the Soldier". We're both afraid and excited about what happens next.


Mann vs. Machine

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Check out our latest Valve short made using the Source Filmmaker. Learn more here!

Valve on Spike TV tonight

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GT.TV will be devoting their show to Valve tonight on Spike TV. If you want a sneak peek behind the scenes of what we're up to with the SFM next, come check it out!

(if you're too busy fighting Robots, we understand)



The 2012 Saxxy Awards

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As you may have seen on TV last night, The Second Annual Saxxy's Awards have been announced. It's time to get your storytelling chops in order, because the Source Filmmaker Animation Festival is on!

CS:GO Trailer

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Check out the latest Valve short made using the Source Filmmaker!

GS: GO -- Making the Short

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Now that the official CS:GO trailer's shipped, we put together a little "Making Of" featurette for anybody interested in all of the different elements that need to come together to get an SFM project out the door here at Valve. Enjoy!

New tutorial: Particles

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With the announcement of the second annual Saxxy Awards, we're guessing there are lots of you who will be going all out to make your entries shine. In order to help you accomplish this, we'll be releasing more tutorials in the coming weeks to delve further into the SFM's functionality and present some useful tips to help get the results you're looking for. First up -- particles! We'll show you the best way to browse for what you're looking for, and also how to alter particles to change their effects in any way you want. Here you go!

Kickstarting SFM

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One of our early beta testers, Brandon Fayette, has officially become the first successfully funded Kickstarter Source Filmmaker project. It's a great example of what you can do with the SFM using your own, non-Valve assets. We're looking forward to seeing how Dome turns out!

New tutorial: Pose-To-Pose Animation

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We've been really impressed with everyone's work as folks have been coming up to speed animating characters in the SFM. After the initial 12 tutorials, we've received a lot of requests to help beginners animate characters. So here's part one of our crash course in animating in the SFM! It doesn't cover everything, but it's a good place to start. Let us know what you think!

Saxxy Contest Rules Update

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In just under a month, we'll start accepting entries for shorts made with the Source Filmmaker, Valve's filmmaking tool. You'll be able to submit in five different categories (Best Action, Best Drama, Best Comedy, Best Original Universe and now Best Replay) with the hope of taking home a Saxxy at the star-studded Second Annual Saxxy Awards. So if you've got an SFM opus in you, crack those knuckles and get creating — November 1st'll be here in no time.


Also, a couple of quick changes for entrants:


We've Added a Replay Category

The Source Filmmaker is the perfect resource for creators looking to dramatize the TF2 mercenaries' off-hours — but after we announced the Saxxy rules, we realized we'd under-represented some of the great dramatic, comedic or just plain violently entertaining moments in-game. So we've added a new category to celebrate all the creators out there who'd rather make their movie magic on the battlefield.


You Can Use Non-SFM Tools for Post-Production

Because the SFM didn't ship with a few post-production features, like titling and transitions, we've decided to let people use other effects and editing tools for this year's contest.


Remember, though, that nothing makes us happier than people using and giving feedback on the SFM. We want this tool to keep getting better and better, and to do that, we'll need creative folks like you pushing the SFM in new directions.



Pose-To-Pose Animation Part 2

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For part 2 of our pose-to-pose tutorial, let's go a little deeper into "blocking". We'll start from the single pose we created in part 1, and then block in a simple performance. Because we're covering a lot of ground today, this tutorial is a bit longer and a lot more in depth than part 1. So let's get started!

How To Make A Poster

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Today we added images to the steam community hub for the SFM. You can now share your images directly from the file menu!

To celebrate, we thought we would show you how we make wallpapers and posters using the SFM. We've found that once you get the hang of using light and shadow with a 3D scene, it can really feel like you're painting with light.



To get started we loaded up a simple map that was created for "Meet the Pyro". Since the map was dark, we disabled all lighting in the viewport so we can see better and just focus on the layout. Since we know the camera will eventually be shooting a 3D scene, we place it quickly and avoid refining the framing.



Next we bring in the Pyro and one of the building models that we made for the background in "Meet the Pyro".



Now, using the work camera and the translate manipulator we position the Pyro in a good spot.



Next, we frame the camera and start rotating the bones, working out from the pelvis. We never translate any of the bones except for the pelvis and the root, otherwise the model will look broken.



We keep refining and adjusting the pose until it starts to feel like what we're going for. We bring in the new community weapon, scorch shot, and place it in the Pyro's hand. We use the rotation manipulator in local rotate mode to curl the fingers around the gun.



Time to add the scout and put him in place so he looks like he just got hit by the flare. Just like we did with Pyro, we rotate each bone until the he is in a good mid air pose. Next we bring in the flare bullet and animate it so that the particles will create the smoke trail properly.



Now it's time to add some lights. We enable lighting again, but everything is dark because of where our scene is situated in the map. This was intentional because we wanted to only light with SFM spotlights. We also decided to paint a quick sky plane and place it behind the scene.



Next we add in the first spotlight to be the key light.



We color the key light to be close to the background color and add a few rim lights. Adding a volumetric light in the background helps create some depth and atmosphere.



Time to add the flame and fire particles, the Scouts scattergun, and a fill light for the Scorch Shot.



Now that we have the rough lighting setup, we tune the poses and refine the rim lights a bit more.



Add in some grain, vignetting and a slight color correction we're ready to export the image as a poster.

To share the image, use the File>Sharing menu, and choose "Publish Image to Steam" and the image will be added to the SFM community Hub.

Here's the timelapse of this poster getting created from scratch.



Btw, this was created using a prototype feature of the SFM called screencast that automatically creates a timelapse while you work. You can turn it on under the help menu.

Now Accepting Submissions for the Saxxy Awards!

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